Cheap, fast, fragile. Use it to explore and harass.

Stats

StatValue
FamilyMilitary
Cost20 Currency
Maintenance1 / tick
Max HP50
Movement range5 cells
Movement cooldown5 minutes
TerrainLand
Can capture CellsNo

Movement

Land only until you build a Port. Range of 5 makes it the best unit for scouting borders and chasing down enemy Builders before they found a Capital.

Actions

Attack ⚔️

  • Range: 3 cells
  • Cost: 5 Currency
  • Target: enemy unit
  • Limit: 60s cooldown
  • Effect: 20 damage

Notes

50 HP means it dies to two Tank hits. Don’t park it next to enemy Tanks. Good for poking from range and running.