Slow, tanky, the only unit that can take Cells from another player.
Stats
| Stat | Value |
|---|---|
| Family | Military |
| Cost | 60 Currency |
| Maintenance | 5 / tick |
| Max HP | 200 |
| Movement range | 3 cells |
| Movement cooldown | 15 minutes |
| Terrain | Land |
| Can capture Cells | Yes |
Movement
Land only until you build a Port. 15 min cooldown between moves, so plan the path before committing.
Actions
Attack ⚔️
- Range: 2 cells
- Cost: 10 Currency
- Target: enemy unit
- Limit: 90s cooldown
- Effect: 25 damage
Notes
The capture unit. If you want to expand into someone else’s territory you need a Tank. Maintenance is 5x a Scout, don’t spam them unless you’re actually pushing a front.