Slow, tanky, the only unit that can take Cells from another player.

Stats

StatValue
FamilyMilitary
Cost60 Currency
Maintenance5 / tick
Max HP200
Movement range3 cells
Movement cooldown15 minutes
TerrainLand
Can capture CellsYes

Movement

Land only until you build a Port. 15 min cooldown between moves, so plan the path before committing.

Actions

Attack ⚔️

  • Range: 2 cells
  • Cost: 10 Currency
  • Target: enemy unit
  • Limit: 90s cooldown
  • Effect: 25 damage

Notes

The capture unit. If you want to expand into someone else’s territory you need a Tank. Maintenance is 5x a Scout, don’t spam them unless you’re actually pushing a front.