Currency is the only resource in the game. You spend it on Cells, Units, unit moves, and unit actions.
Earning
Every 5 minutes, each player gets a tick of income made of:
- Base stipend: 10 / tick
- Cell income: 1 / tick per owned cell
Income is capped at 1000 total currency held — past the cap, ticks don’t add anything.
AFK decay
Income scales with how recently you’ve been active:
| Time since last active | Multiplier |
|---|---|
| 0 – 6 h | 100% |
| 6 – 24 h | 50% |
| > 24 h | 0% |
So an idle account stops earning entirely after a day. Log in to reset the timer.
Spending
Reference costs:
| Action | Cost |
|---|---|
| Claim neutral cell | 50 |
| Capture enemy cell | 200 |
| Move a unit | 10 |
| Build Scout | 20 |
| Build Tank | 60 |
| Build Destroyer | 80 |
| Build StealthJet | 100 |
| Build Builder | 300 |
Unit actions (attacks, found capital, improve cell) also cost currency — see each unit’s page.
Maintenance
Owning units drains currency every tick. See each unit’s stat block for upkeep cost. If your maintenance exceeds your income you’ll bleed currency over time.