Air unit. Goes over land and water, hits hard from range, can capture Cells.
Stats
| Stat | Value |
|---|---|
| Family | Military |
| Cost | 100 Currency |
| Maintenance | 8 / tick |
| Max HP | 150 |
| Movement range | 4 cells |
| Movement cooldown | 10 minutes |
| Terrain | Both (land + water) |
| Can capture Cells | Yes |
Movement
Ignores terrain — no Port needed to cross water. 10 min cooldown is short for a capture-capable unit, which is what makes it the most mobile attacker.
Actions
Attack 💥
- Range: 3 cells
- Cost: 15 Currency
- Target: enemy unit
- Limit: 60s cooldown
- Effect: 40 damage
Notes
Highest mobility + decent HP + can capture = a real threat. Maintenance of 8/tick is expensive though, don’t sit on a stack of jets you aren’t using.