Air unit. Goes over land and water, hits hard from range, can capture Cells.

Stats

StatValue
FamilyMilitary
Cost100 Currency
Maintenance8 / tick
Max HP150
Movement range4 cells
Movement cooldown10 minutes
TerrainBoth (land + water)
Can capture CellsYes

Movement

Ignores terrain — no Port needed to cross water. 10 min cooldown is short for a capture-capable unit, which is what makes it the most mobile attacker.

Actions

Attack 💥

  • Range: 3 cells
  • Cost: 15 Currency
  • Target: enemy unit
  • Limit: 60s cooldown
  • Effect: 40 damage

Notes

Highest mobility + decent HP + can capture = a real threat. Maintenance of 8/tick is expensive though, don’t sit on a stack of jets you aren’t using.